The Infinite Dancefloor
A downloadable game
"The Infinite Dancefloor is every nightclub and none of them. A sprawling, ever growing, ever shifting venue behind a thousand small doors. A party that never ends. A night where the sun never rises. Unfortunately that can make it a pain to actually leave the Infinite Dancefloor once you’re there. But you and your friends are done. You probably should have left at least two hours ago but you didn’t and now you’re here. You’re separated from one of your gang. You need to find them then find an exit. The Infinite Dancefloor won’t make it easy for you. You’ll need to band together and maybe you’re already a little past that but you don’t have much choice. Let’s get outta here already."
The Infinite Dancefloor is a GMless rpg inspired by those rough nights that could have been good, if you just stopped sooner. You'll use dice and a tarot/oracle deck to determine and overcome Obstacles in your escape from the title venue, such as finding a friend you've been seperated, facing down other partygoers and confronting the location itself. The Dancefloor will keep warping you back to the beginning, putting pressure on the cracks in your friendship.
The Infinite Dancefloor is a hack of Time to Drop was written for the Record Collection 2k23 Jam, and is designed to be played while listening to Time Flies by Ladyhawke.
Included in this purchase
- PDF of the game in both pages and spread
- ePub and Kindle versions
- Plain text version
Physical Copies
You can purchase physical copies of The Infinite Dancefloor via the SoulMuppet Store. Purchases include PDF copies.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Rat Wave Game House |
Tags | 2d6, Escape Game, friendship, GM-Less, Magical Realism, nightclub, party, social-realism, Tarot, unreality |
Purchase
In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:
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Community Copies
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Comments
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Hello, I'm curious about how much of this game could be made about dancing if that was something your play group was interested in.
Hey, sorry for taking a while to reply to this. Answer: Pretty easily. You can for sure make it so the obstacles are things that have to be dealt with via dance moves or sequences (In fact I believe the book may even suggest dance focused obstacles in places)
Wonderful, thank you so much!