A downloadable game

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To Embrace a Swamp Creature gives you an austerity crushed commuter town, friendships debating their continued existence, toxic air, visions of the stench, zombies trekking out of the bog for a pub breakfast, pride and madness; asking “What do you do next?”

To Embrace a Swamp Creature is a role-playing game of Belonging outside Belonging. It is a game for 2-6 players as you all play a group of mentally ill post-teens living in Swamp Strange, a commuter town wrecked by over a decade of austerity. All players share responsibility for setting the mood and tone of the game, creating trouble and conflict, sharing the spotlight and spotlighting your setting, and looking after each other, however you can. 

Reminiscent of Night in the Woods, assorted small press slice of life indie comics and films like Shiva Baby and Appropriate Behaviour (but with a swampy magical realist twist). Its a game about having come of age in a place that couldn’t handle your queerness and neurodivergence. Its game about knowing people who’ve seen you at your worst and fearing that’s all they’ll ever see you as.

Inspired by the Mountain Goats song "How to Embrace a Swamp Creature"

Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Playkit.pdf 63 MB
To Embrace a Swamp Creature, pages.pdf 58 MB
To Embrace a Swamp Creature, spreads.pdf 57 MB

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(+1)

I had been surprised by the first edition of this Belonging Outside Belonging game, which attracted me at first by its rather naive and clumsy cover, reflecting in my opinion the game's purpose: to play a bunch of losers in a small British town where toxic barrels are dumped from the neighboring factory; a bunch of irradiated losers, who don't really belong here, but wouldn't know where to go if they left. The 2nd edition is not much prettier than the first one, but it is full of intelligent additions, including excellent advice on how to set up a game of any BoB game, including on the long term, with a really great calendar principle (adapted from Wanderhome). A great read, even more so that I would have thought at first!